Training Facility
Pure Football – Ubisoft (2010)
My Contribution: Lighting using Maya, mental ray and proprietary lighting software. The lightmaps were composed of 3 layers: key light, final gathering (bounce light) and ambient occlusion.
Training Facility
Pure Football – Ubisoft (2010)
My Contribution: Lighting using Maya, mental ray and proprietary lighting software. The lightmaps were composed of 3 layers: key light, final gathering (bounce light) and ambient occlusion.