Sandra Tournemille
Innovative 3D Lighting and Environment expert with 10 years experience in the gaming industry.
Actively involved in the production of 15 game titles to date.
Have assumed Lead Artist responsibilities in the past, when needed.
Education
Emily Carr Institute of Art and Design
Bachelor of Media Arts (Animation) 1997-2001
Accepted into the star program at Electronic Arts and recipient of the Media Arts award upon graduation from ECIAD
Proficient in 3Ds Max, Maya, XSI, Photoshop, Zbrush working familiarity with , Mudbox, Flash and Illustrator
Experience
Senior Environment Artist
[Silicon Knights] [October 2010 - October 2011]
- Contributed ongoing amendments to polish and improve environment art in response to evolving game design for X-men Destiny (Xbox360, PS3).
- Worked closely with pre-production team to help establish artistic style for an unannounced title
- Enabled artists to transition to new teams through instruction of art style and participation in reviews
Senior Environment Artist
[Ubisoft Vancouver] [August 2008 – present]
- Responsible for delivering complete, polished environment art for Academy of Champions (Wii).
- Worked closely with tool and rendering programmers to improve tools for environment lighting, modeling, in game character lighting and skin shaders.
- Vertex Lit and light-mapped environments using proprietary tools for the Wii platform and for upcoming project on Xbox 360 and PS3.
Associate Environment and Lighting Artist
[Electronic Arts Canada] [summer 2005 – August 2008]
- Member of lighting specialist group at EA Canada studio. Worked on the following titles: Facebreaker, Fifa 2007, March Madness 2007, Fifa Street 2, Fifa World Cup 2006.
- Designed lighting for indoor and outdoor scenerios, utilizing HDRI, Final Gathering, vertex painting, light-mapping, and mental ray pre-rendering.
- Worked in pre-production to establish project scope and objectives with rough mock-ups and sketches.
Lead Environment Artist
[Electronic Arts Canada] [fall 2003 –summer 2005]
- Responsible for team of environment artists on the following titles : NBA Live 2005, MM 2005 , Fifa 2006
- Established and maintained high quality assets produced by team and assisted in trouble-shooting technical problems.
- Developed team morale while maintaining a strong relationship with management and art director.
Assistant Environment Artist
[Electronic Arts Canada] [spring 2001 – fall 2003]
- Modelled, textured and lit several stadium assets for: NBA Live 2002, 2003, 2004; MM 2004.
- Researched and implemented a new stadium modeling workflow, creating 6 stadiums from scratch and supervising the creation of 25 other stadiums.
- Liasoned with outside contracting company (Mainframe).
Computer Graphic Artist Generalist (Co-op Term)
[Electronic Arts Canada] [May – September 2000]
- Created 3D player head art, tattoo art and Create Player character assets for NBA Live 2001.
References – Available Upon Request
