Posts by admin

Pure Football

Pure Football

Training Facility Pure Football – Ubisoft (2010) My Contribution:  Lighting using Maya, mental ray and proprietary lighting software. The lightmaps were composed of 3 layers: key light, final gathering (bounce light) and ambient occlusion. Click here for more 3D art

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Pure Football!

Pure Football!

Ubisoft Vancouver has announced plans to launch Pure Football in May of this year ahead of the 2010 World Cup in South Africa. Click here to see the official trailer I am proud to have been a part of the production for a short while last summer when I was in between projects. I lit one of the indoor environments and I also worked on character lighting and shaders.  We are all hoping for great...

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Academy of Champions

Academy of Champions

My contribution: vertex lighting, modeling, texturing Software: Maya, Photoshop, proprietary lighting and pipeline tools Click here for more 3D art

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Face Breaker

Face Breaker

The Boxing Gym.  My contribution to this shot:  modeling props, texturing (including normal and spec maps) and set dressing.  software: maya, photoshop Click here for more 3D art

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Fifa ’06

Fifa ’06

Estàdio da Luz  (Lisbon, Portugal)- Contribution: Environment modeling, texturing and lighting stadiums in various weather conditions such as sunny, sunset, overcast, and night.  software: maya, photoshop Click here for more 3D art

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