Posted by Sandra on Jul 1, 2010 in Uncategorized | 0 comments
Training Facility
Pure Football – Ubisoft (2010)
My Contribution: Lighting using Maya, mental ray and proprietary lighting software. The lightmaps were composed of 3 layers: key light, final gathering (bounce light) and ambient occlusion.
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Posted by Sandra on Mar 18, 2010 in News | 0 comments
Ubisoft Vancouver has announced plans to launch Pure Football in May of this year ahead of the 2010 World Cup in South Africa.
Click here to see the official trailer
I am proud to have been a part of the production for a short while last summer when I was in between projects. I lit one of the indoor environments and I also worked on character lighting and shaders. We are all hoping for great...
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Posted by Sandra on Mar 12, 2010 in Uncategorized | 0 comments
My contribution: vertex lighting, modeling, texturing
Software: Maya, Photoshop, proprietary lighting and pipeline tools
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Posted by Sandra on Mar 5, 2010 in Uncategorized | 0 comments
The Boxing Gym. My contribution to this shot: modeling props, texturing (including normal and spec maps) and set dressing. software: maya, photoshop
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Posted by Sandra on Mar 4, 2010 in Uncategorized | 0 comments
Estàdio da Luz (Lisbon, Portugal)- Contribution: Environment modeling, texturing and lighting stadiums in various weather conditions such as sunny, sunset, overcast, and night. software: maya, photoshop
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