Pure Football

Pure Football

Training Facility Pure Football – Ubisoft (2010) My Contribution:  Lighting using Maya, mental ray and proprietary lighting software. The lightmaps were composed of 3 layers: key light, final gathering (bounce light) and ambient occlusion. Click here for more 3D...
Academy of Champions

Academy of Champions

My contribution: vertex lighting, modeling, texturing Software: Maya, Photoshop, proprietary lighting and pipeline tools Click here for more 3D art
Face Breaker

Face Breaker

The Boxing Gym.  My contribution to this shot:  modeling props, texturing (including normal and spec maps) and set dressing.  software: maya, photoshop Click here for more 3D art
Fifa ’06

Fifa ’06

Estàdio da Luz  (Lisbon, Portugal)- Contribution: Environment modeling, texturing and lighting stadiums in various weather conditions such as sunny, sunset, overcast, and night.  software: maya, photoshop Click here for more 3D...
Fifa Street 2

Fifa Street 2

Mexico city Fifa Street – Electronic Arts (2005) Contribution: Lighting for 3 outdoor environments. software: maya, photoshop and proprietary lighting tools note: I did not model or texture on this project. Click here for more 3D...
Fifa Street 2

Fifa Street 2

New York Court Contribution: Lighting for 3 outdoor environments. software: maya, photoshop and proprietary lighting tools note: I did not model or texture on this project. Click here for more 3D art